Role Playing Materials

Role Playing Materials

Autor / Author: Rafael Bienia
Editorial / Publisher: Zauberfeder Verlag
Entrega / Delivery : Nacional / International
Envio desde / Ships from: Colombia
Condición / Condition: Nuevo / New

Nuestro PrecioCOP$103,275
Precio de lista: COP$114,761
Código9783938922620
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Tipo: Libro eléctronico / E-book

Páginas / Pages: 214

Idioma / Language: Inglés

Resumen / Summary:

Autor / Author: Rafael Bienia
Editorial / Publisher: Zauberfeder Verlag
Entrega / Delivery : Nacional / International
Envio desde / Ships from: Colombia
Condición / Condition: Nuevo / New



Tabla de contenido / Table of contents:

Acknowledgements

Chapter 1: Introduction 13

Chapter 2: Methodology & Theory
2.1 Introduction, or Following Materials to Multiple Role-Playing Game Sites
2.2 Introduction to Actor-Network Theory, or Building a Vocabulary
2.2.1 Actors, or various sites of action
2.2.2 Network, or action at a distance
2.2.3 Agency, or making a difference
2.2.4 Mediator and intermediary, or translating agency
2.3 Methodology, or Selection of Qualitative Empirical Data
2.3.1 From participant observation to field notes
2.3.2 From semi-structured interviews to transcripts
2.3.3 Ethical considerations
2.4 Theory, or an Actor-Network Vocabulary for Game Studies
2.4.1 Play
2.4.2 Role playing
2.4.3 Game
2.4.4 Role-playing games
2.4.5 Table 1. A vocabulary for an actor-network study of role playing
2.4.6 Situating the study
2.5 Conclusion, or a Vocabulary for Writing about Role Playing Materials

Chapter 3: Larp
3.1 Introduction, or Following the Garb
3.2 Problem, or Stories and Rules are not enough
3.3 Results, or Material Work in German Larp
3.3.1 A rhizome of actions
3.3.2 A short actor-network history of German larp
3.3.3 Role playing with garb
3.4 Conclusion, or an Actor-Network Study of German Larp in the 2010s

Chapter 4: Mixed Reality Role-Playing Games
4.1 Problem, or an Emerging Technology
4.2 Introduction, or Reassembling Realities
4.2.1 A second chance for augmented and virtual reality technology
4.2.2 Computers everywhere
4.3 Results, or Following Emerging Technologies with Role Playing
4.3.1 Obscurus 2 or Larp and Augmented Reality
4.3.2 Virtual reality and role playing
4.4 Conclusion, or Before the Blackbox of Mixed Reality Role-Playing Games

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